Program
Tuesday September 4, 2018
Breakfast and registration
BROKEN PROMISE LAND
How can we design an internet that works for and not against us?
The public debate has swung back and forth on this issue. Will the internet help democracy to spread around the world or is it – as some critics argue – rather its own biggest threat with phenomena such as fake news and psychographic profiling.
This session raises the question of how we can design an internet that promotes democracy/openness/free speech. By looking at how digital solutions are used to rethink the interaction between government and the civil society, we're going to learn more about how they are prototyping a future democracy in Taiwan. We're also going to explore how simple, yet playful methods can change the game for online debates.
LUNCH WITH NEW FRIENDS
Take the opportunity to get to know some new people while you're at The Conference. Register for this event and we'll hook you up with a bunch of terrific strangers over lunch.
Note that this event is only available for people attending The Conference. Limited seats, so don’t wait.
PLAY
The notion of "play" is changing. Let's look at the potentials and possible pitfalls of the new playful technologies.
Play is changing. Kids were among the first to hog and have fun with the family iPad, and now, new playful worlds have opened up where kids themselves are often the creators.
The notion of how to play is evolving globally. Still, it’s the responsibility of grownups to create platforms that are enjoyable, educational and safe. Hear about LEGO’s search for playful technologies and thoughts on what lies ahead, as well as what ethical aspects we need to consider when designing for the younger.
The brain and how to build our future identities
How will the increased use of virtual technology affect the way we see ourselves in the near future?
How will the increased use of virtual technology affect the way we see ourselves (and construct our identities) in the near future?
This session explores how augmented and virtual reality soon will be a major factor in creating a digital-physical hybrid identity that is characterized by its fluidity and boundlessness.
We will also step inside the brain to get a look at how we react to spending time in virtual reality, how big brands are trying to uncover our true feelings towards new situations and products using neuroscience, and how our experiences in virtual worlds might affect how we behave in the real world.
More speakers to be announced
IMPACTS OF THE AVATAR DREAM
How can the new wave of virtual identities change persistent issues of class, gender & ethnicity?
Nearly everyone these days uses virtual identities, from accounts for social media and online shopping to videogame avatars and virtual reality. Given the widespread and growing use of such technologies, it is important to both gain a better understanding of their impacts, as well as to establish innovative and sustainable best practices.
In this keynote, Harrell will talk about how our social identities are complicated by their intersection with computing technologies including videogames, virtual worlds, social media, and related digital media forms. With an emphasis on equity, Harrell will explore how virtual identities both implement and transform persistent issues of class, gender, sex, race, ethnicity, and the dynamically construction of social categories more generally.
Wednesday September 5, 2018
Design as participation
The lens of the user has a tendency to obscure rather than enlight.
When designers solely focus on the user, the needs of other actors, ideas and forces in the system (and interconnected systems), go unseen. The lens of the user has a tendency to obscure rather than enlight.
In this morning lecture, Kevin Slavin will talk about design as participation – how the complexity of systems needs to be approached with a more humble approach than control, why the ”user” as a metric is flawed and why designers should become participants of systems, mindful of their ability to influence rather than trying to control those systems.
All we have is time
When time doesn't equal money and eternity is the deadline.
When eternity is your deadline – what values will end up in the center? Råängen is the name of a unique urban development project in the city of Lund, and its client is Lund's Cathedral.
The project is challenging both the traditional values of architecture, urban development and market economy, and the classic models of how success is achieved and created.
What values are crystallized when eternity defines a project? And what purpose does sustainability serve when the perspective of time goes beyond everything we know and rely on today?
DESIGNING NATURE
A journey through the new-found lands of bio-everything.
It's faster and cheaper than ever before to edit the genes of living things, sometimes with thought-provoking consequences. But just because we can – should we? Who gets to decide what is better?
This session takes us on a journey through materiality in space, the burning questions of the emergent field of synthetic biology and – finally how we can affect our own biology, in non-synthetic ways.
LUNCH WITH NEW FRIENDS
Take the opportunity to get to know some new people while you're at The Conference. Register for this event and we'll hook you up with a bunch of terrific strangers over lunch.
Note that this event is only available for people attending The Conference. Limited seats, so don’t wait.
INNOVATION IS FOR EVERYONE
Innovation isn't just for the innovation department.
How do you make sure that you have a democratic innovation process, and how do you make it so that it isn't just for the appointed innovation department?
Get an insight into how you can get thousands of coworkers engaged in creating new solutions, as well as hands-on advice on how big companies can set up an innovation culture that goes beyond brainstorming sessions and post-its. Innovation is for everyone, let’s unleash the joy of co-creation.
WHAT IS REAL?
Welcome to the post-truth world.
Welcome to a world with people and places that don't actually exist. Or do they? The concept of truth and reality is a slippery slope (that more often than not is a matter of perspectives). With emerging technologies comes great opportunities for creatives and storytellers all over. What happens to realness when everything can be remixed or repurposed by anyone?
In this session, we’ll go on a journey through the borders of the true and fake. How can fake stuff be used as a catalyst for a discussion on "truth"? And how can something like fiction, a concept widely considered untrue, be of help when designing for real world problems? Do you think this sounds confusing? Welcome to the post-truth world, baby.
Electricity that loves
How do we prepare our kids for a world where more and more of the problems around us look like computers?
Computers surround us in our daily lives, but the most powerful ideas of computing go beyond the sleek silver containers and glowing boxes. What are these ideas? And how do we prepare our kids for a world where more and more of the problems around us look like computers?
Linda Liukas is a programmer, storyteller and illustrator from Helsinki, Finland. Her book series Hello Ruby introduces the whimsical world of technology for kids and has been translated to over 25 languages.